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1.
Fundamental of game design by
Publication details: New York ; Larsen and Keller Education ; 2017
Availability: Items available for loan: College Library (1)Call number: C GV 1469.3 F86 2017.

2.
The Game's the thing at MTV networks by
Publication details: February 18, 2008
Availability: No items available.

3.
It would take an armay : how mobile legends become popular in the Philippines. by
Publication details: Philippine Panorama. February 2020
Availability: Items available for reference: College Library: Not for loan (1)Call number: PER AP C677 2020.

4.
Morphing video games into movies by
Publication details: March 31, 2008
Availability: No items available.

5.
Practical game development with unity and blender by
Publication details: Boston ; Cengage Learning ; 2015
Availability: Items available for loan: College Library (1)Call number: C QA 76.76 C672 T393p3,499.00.

6.
7.
TIME : Does nintendo have any big ideas left? by
Publication details: Chicago Time Inc. March 30, 2015
Availability: Items available for reference: College Library: Not for loan (1)Call number: AP2 T482 2015.

8.
TIME : With arms nintendo wants to rekindle excitement for motion controls by
Publication details: Chicago Time Inc. June 26, 2017
Availability: Items available for reference: College Library: Not for loan (1)Call number: AP2 T482 2017.

9.
Video game design: principles and practices from the ground up by
Publication details: London ; Fairchild Book ; 2016
Availability: Not available: College Library: Checked out (1).

10.
Warren Bros.' electronic toy growth is no game by
Publication details: September 28 - October 4, 2015
Availability: No items available.

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